Sturzprävention per App oder Exergame: Checkliste, bevor Sie loslegen
In Studien senkten Bewegungsspiele am Bildschirm die Zahl der Menschen, die stürzen. Die Gewissheit dafür ist mittel. Für Apps und Online-Beratung sind die Daten dünner. Ein gutes Angebot erkennen Sie an fünf Merkmalen.
Bewegungsspiele am Bildschirm, sogenannte Exergames, senkten in Studien die Zahl der Menschen mit Stürzen. Die Gewissheit dafür ist mittel. Für Apps und Online-Beratung sind die Daten dünner. Ein gutes Angebot erkennen Sie an fünf Merkmalen: einfache Bedienung, klare Sicherheitshinweise, Anpassung an Ihre Lage, Hilfe bei der Technik und ein realistischer Zeitaufwand.
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Jederzeit kündbar. Die Kernaussagen unten bleiben frei lesbar.
Kernaussagen — auch ohne Abo
- Laut Meta-Analyse aus 9 randomisierten Studien (1.385 Teilnehmende) hatten mit Exergames nach 12 Monaten weniger Menschen einen Sturz als mit üblicher Versorgung (Risikoverhältnis 0,75; mittlere Gewissheit).
- Für Sturzverletzungen, Sturzangst und Therapietreue sind die Daten begrenzt oder widersprüchlich.
- Die Spanne von 15 bis 90,9 Prozent weniger Stürzen bei E-Beratung stammt aus sehr unterschiedlichen Studien und ist kein verlässliches Wirkungsmaß.
- Prüfen Sie Bedienung, Sicherheitshinweise, Anpassbarkeit, Technikhilfe und Zeitaufwand, bevor Sie starten.
- Nach einem Sturz, bei Gangunsicherheit oder bei Technikscheu ist ein Kurs vor Ort eher die bessere Wahl.
Vertiefen Nimmt mir das Training auch die Angst vor dem Sturz?
Nächster Schritt Welche Kraftübungen helfen beim Aufstehen, Gehen und Treppensteigen?
Querverbindung Darf ich mit Osteoporose trainieren, und welche Übungen sind sicher? Belege (4)
Open-Access-Publikationen mit offener Lizenz, direkt verlinkt.
Exergaming Interventions for Preventing Falls and Injurious Falls in Older People: Systematic Review and Meta-Analysis of Randomized Controlled Trials
Abstract
<h4>Background</h4>Exergames, which combine physical exercise with interactive gameplay, are increasingly being incorporated into fall prevention programs for older adults. Gamified elements, such as real-time feedback and progress tracking, may enhance motivation, engagement, and adherence. Although several systematic reviews have examined the effects of exergaming on balance and physical function, fewer have focused specifically on clinically meaningful outcomes, such as falls and injurious falls, or on indicators that may influence real-world adoption of exergames.<h4>Objective</h4>This study aimed to evaluate the effectiveness of exergaming interventions for preventing falls and injurious falls in people aged ≥60 years and to synthesize evidence on implementation-related outcomes, including adherence, acceptability, concerns about falling, quality of life, adverse events, and cost-effectiveness.<h4>Methods</h4>MEDLINE, Embase, CINAHL Plus, PsycINFO, and the Cochrane Central Register of Controlled Trials (CENTRAL) were searched from inception to February 2025 for randomized controlled trials evaluating exergaming interventions in older adult populations across all settings. Outcomes included fall rate, number of fallers and injurious falls, and implementation-related secondary outcomes. Risk of bias was assessed using RoB 2.0, and certainty of evidence was assessed using Grading of Recommendations Assessment, Development, and Evaluation (GRADE). Data were synthesized narra
e-Counseling for Fall Prevention in Older Adults: Scoping Review
Abstract
<h4>Background</h4>Falls are a major contributor to injury, disability, and mortality among older adults worldwide. Digital health-based e-counseling has emerged as a scalable strategy to support fall prevention by addressing physical, behavioral, and cognitive risk factors.<h4>Objective</h4>This scoping review aimed to map the scope, characteristics, and outcomes of e-counseling interventions for fall prevention among adults aged 60 years or older.<h4>Methods</h4>Guided by Arksey and O'Malley's framework and reported in accordance with PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews), we searched PubMed, ScienceDirect, CINAHL, and ProQuest for studies published between January 2019 and May 2025. Eligible studies evaluated digital or telehealth-based counseling interventions for fall prevention. Data were synthesized descriptively, and methodological quality was appraised using the Mixed Methods Appraisal Tool.<h4>Results</h4>A total of 13 studies were included, comprising randomized controlled trials, feasibility studies, qualitative research, and retrospective cohorts conducted across Asia, Europe, and North America. e-Counseling modalities included virtual reality, mobile health application, teleconsultations, and wearable-triggered feedback systems. Reported outcomes included reductions in fall incidence ranging from 15% to 90.9%, improvements in balance and mobility, increased fall risk awareness, and enhanced
Co-Designing a Fall Prevention Exercise Website to Meet Aged Care Community Needs
Abstract
<h4>Objectives</h4>Falls among older people are a significant health issue. Exercise reduces falls, yet many older people do not meet physical activity guidelines. Digital health platforms may improve access to fall prevention programs, but limited research has explored how these platforms meet older people's needs. This study aimed to use co-design principles to develop a website supporting delivery of the TOP UP program in aged care. A secondary aim explored older people's experiences of participating in the co-design process.<h4>Methods</h4>A three-phase co-design study was conducted. Phase 1 used interviews, focus groups and heuristic evaluation to inform development of a prototype website. Participants included 14 older people receiving aged care services (median age 84 years), 10 care staff and six physiotherapists. Phase 2 used think-aloud usability interviews with 11 older people, including Likert scale ratings, to assess navigation, clarity and functionality and refine the prototype. Phase 3 explored participants' experiences of the co-design process.<h4>Results</h4>Thematic analysis identified eight design themes highlighting priorities related to simplicity, accessibility, relatability, safety, customisation and engaging features that supported motivation while minimising staff burden. Feedback on the website was positive and informed improvements in readability, navigation and credibility. Participants reported positive co-design experiences and valued contributin
Understanding the Prospective Acceptability of a Fall Prevention Exercise App Among Canadians Aged 50 Years and Older Living in the Community: Mixed Methods Study
Abstract
<h4>Background</h4>Falls are a major public health concern due to their impact on individuals and the health system. StandingTall (Ylva Health Pty Ltd) is a digital balance exercise app that has demonstrated strong adherence and fall-reduction effects in Australia. Before considering implementation in Canada, its acceptability must be assessed.<h4>Objective</h4>This study aimed to explore the prospective acceptability of the StandingTall app among Canadian community-dwelling adults aged 50 years and older with varying levels of physical activity and technological skills.<h4>Methods</h4>A concurrent mixed methods design was guided by the Theoretical Framework of Acceptability (TFA). After viewing a demonstration video, participants completed an online survey in which they rated the 7 TFA constructs using a 5-point Likert scale. Participants also reported demographic and health characteristics. A subsample completed interviews that were also based on TFA constructs. Convergence between data sources was assessed through overall patterns.<h4>Results</h4>In total, 314 individuals completed the survey (mean age 61.8, SD 8.0 y; n=279, 88.9% female participants) and 22 completed interviews. The mean acceptability score was 5.8 (SD 1.3; out of 7). Participants viewed the StandingTall app positively, valuing its convenience, flexibility, clear design, and alignment with their health and aging goals. Both data sources indicated strong acceptability, shaped by high affective attitude a
Quellen aus Europe PMC, ausschließlich CC0, CC BY oder CC BY-SA. Der redaktionelle Text ist eine eigene Formulierung, keine Übernahme aus den Originalarbeiten.
Medizinische Prüfung: Dr. med. Anna Reuter, Fachärztin für Innere Medizin, 07. April 2026.
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